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Day & Night Cycle Unity Asset

Overview

I designed and developed the Day & Night Cycle as a complete Unity lighting system to create realistic, dynamic time-of-day transitions. With built-in lunar movement and full inspector customization, this asset allows any developer to bring immersive real-time sky environments into their scenes. No coding required.

Platform

Asset - Download Download Asset

Technologies

Unity 3D

Used to build the environment lighting system, sky transitions, and demo scenes.

Inspector Customization

Provided fully editable parameters with no need for custom scripting.

Built-in Lunar System

Automatically simulates moon movement across the sky with lighting effects.

Optimized Demo Scene

Ready-to-use sample scene with time control, sun/moon, and skybox transitions.

Gallery

Day & Night Cycle Image 5 Day & Night Cycle Image 1 Day & Night Cycle Image 2 Day & Night Cycle Image 3 Day & Night Cycle Image 4

Key Contributions

1. Real-Time Lighting Engine

Developed a clean and optimized C# controller to animate sun/moon behavior.

2. Inspector-First Design

Designed for ease of use—configure everything via the Unity inspector panel.

3. Lunar Movement System

Implemented moon object control and nighttime behavior using real-time rotation.

4. Asset Store Optimization

Packaged the project for Unity Asset Store with proper folders, documentation, and compliance.

Results Achieved

The asset was approved and published on the Unity Asset Store.

It provides an easy drag-and-drop solution for adding atmospheric time-of-day systems to any Unity project.

Conclusion

The Day & Night Cycle Unity Asset demonstrates my ability to create developer-friendly tools with strong visual feedback and performance optimization. It helps other Unity creators build immersive, real-time environments with minimal effort.