I designed and developed the Day & Night Cycle as a complete Unity lighting system to create realistic, dynamic time-of-day transitions. With built-in lunar movement and full inspector customization, this asset allows any developer to bring immersive real-time sky environments into their scenes. No coding required.
Used to build the environment lighting system, sky transitions, and demo scenes.
Provided fully editable parameters with no need for custom scripting.
Automatically simulates moon movement across the sky with lighting effects.
Ready-to-use sample scene with time control, sun/moon, and skybox transitions.
Developed a clean and optimized C# controller to animate sun/moon behavior.
Designed for ease of use—configure everything via the Unity inspector panel.
Implemented moon object control and nighttime behavior using real-time rotation.
Packaged the project for Unity Asset Store with proper folders, documentation, and compliance.
The asset was approved and published on the Unity Asset Store.
It provides an easy drag-and-drop solution for adding atmospheric time-of-day systems to any Unity project.
The Day & Night Cycle Unity Asset demonstrates my ability to create developer-friendly tools with strong visual feedback and performance optimization. It helps other Unity creators build immersive, real-time environments with minimal effort.