I created the Rain System VFX (2D & 3D) to deliver a highly customizable, realistic rain effect for both 2D and 3D Unity projects. This asset includes seamless rain particles, splash effects, and lightning simulation to enhance environmental immersion with minimal setup effort. Perfect for any weather-based scene, cinematic, or game level.
Used to create dynamic rain, splash, and mist effects with real-time performance in mind.
Implemented shaders for rain distortion, water refraction, and material blending.
Optional lightning flash feature to simulate stormy weather ambience.
Works on 2D and 3D scenes, across desktop, mobile, and console builds.
Crafted visually optimized rain and splash particles with GPU-friendly settings.
Designed the system to work flawlessly in both 2D platformers and 3D environments.
Developed an optional lightning toggle with randomized timing and visual effects.
Packaged with proper documentation, naming conventions, and performance profiles for easy Unity Asset Store approval.
The Rain System VFX was successfully published on the Unity Asset Store and is available for public use.
Developers can now add immersive rainfall to their games with a simple drag-and-drop prefab setup, saving time and improving visual quality.
This project highlights my ability to design polished VFX systems that are not only visually impressive but also user-friendly and efficient. The Rain System VFX empowers Unity creators to effortlessly implement weather effects with high customizability and minimal performance impact.