A comprehensive weather system for Unity HDRP that brings realistic atmospheric conditions to life. It's perfect for open-world games, simulations, and any project requiring dynamic environmental conditions, complete with a day/night cycle, seasons, and dramatic storm effects.
Utilizes the High Definition Render Pipeline for realistic atmospheric effects and lighting.
Developed a complete and developer-friendly API for runtime control and customization.
Created dynamic visual effects for rain, lightning, and other weather conditions.
Includes mobile-ready modes with simplified calculations and reduced particle rates.
Includes automatic sun/moon positioning and dynamic shadow management.
Features 5 weather types, including dramatic thunderstorms with sky darkening effects.
A full calendar system that triggers season-specific weather patterns and probabilities.
Configurable quality settings, low-performance modes, and reduced particle rates for mobile.
Easy to set up and integrate, with a complete API for runtime control and customization.
Thunderstorm Effects: Experience truly dramatic storms with automatic sky darkening, heavy cloud coverage (95% density), and combined rain + lightning effects that create an authentic storm atmosphere.
Comprehensive Documentation: Includes a setup guide, API reference, troubleshooting guide, and changelog to get started in minutes.
This Unity asset showcases the ability to create complex, dynamic, and performance-optimized environmental systems for modern games. It demonstrates strong skills in Unity's High Definition Render Pipeline (HDRP), C# scripting for developer-friendly APIs, and creating immersive visual effects for multiple platforms, including mobile.